The Microsoft .NET Framework's (now dotnet) Socket class can program TCP/IP sockets in C# on Windows. The Socket class provides methods and attributes for creating, connecting, sending, and receiving data through TCP/IP sockets.
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In C#, here's a simple example of how to create a client that connects to a server over TCP/IP sockets:
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
class Program {
static void Main(string[] args) {
// Establish the remote endpoint for the socket.
IPHostEntry ipHostInfo = Dns.GetHostEntry("localhost");
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket client = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
client.Connect(remoteEndPoint);
Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString());
// Encode the data string into a byte array.
byte[] data = Encoding.ASCII.GetBytes("Hello, server!");
// Send the data through the socket.
int bytesSent = client.Send(data);
// Receive the response from the server.
byte[] buffer = new byte[1024];
int bytesRec = client.Receive(buffer);
Console.WriteLine("Server response: {0}", Encoding.ASCII.GetString(buffer, 0, bytesRec));
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
}
This example implements a TCP/IP client that connects to a server operating on the same computer (localhost) on port 11000. The client sends the server a "Hello, server!" message and receives a return message.
You can use the following code to construct a TCP/IP server:
What is a Socket in Computer Networking
A socket is a software endpoint that creates a communication channel between two computers or processes over a network. Think of it like a phone call: To establish communication, you need both a phone number (IP address) and an extension (port number).
Here's what makes up a socket:
- IP Address: Identifies the computer/device (like "192.168.1.1")
- Port Number: Identifies the specific process/application (like 80 for HTTP)
- Protocol: Usually TCP (reliable) or UDP (faster but less reliable)
Types of Sockets:
- Stream Sockets (SOCK_STREAM)
- Uses TCP
- Reliable, ordered delivery
- Like a phone conversation
- Datagram Sockets (SOCK_DGRAM)[not covered in this tutorial]
- Uses UDP
- Faster but unreliable
- Like sending postcards
Common Network Socket Operations:
- bind(): Associates the socket with a specific address and port
- listen(): Waits for incoming connections
- accept(): Accepts a connection from a client
- connect(): Establishes a connection to a server
- send()/recieve(): Sends or receives data
- close(): Closes the socket
TCP/IP (Transmission Control Protocol/Internet Protocol) and socket programming are fundamental concepts in network communication.
TCP/IP:
- It's a suite of protocols that powers the internet and most local networks
- Works in layers:
- Application Layer (HTTP, FTP, SMTP)
- Transport Layer (TCP, UDP)
- Internet Layer (IP)
- Network Access Layer
Key features of TCP/IP:
- Connection-oriented (TCP ensures reliable delivery)
- Packet-based transmission
- Error checking and recovery
- Flow control
- Addressing using IP addresses and ports
Socket Programming: This is the programming interface to create network applications. Think of a socket as a combination of:
- IP address (where to find the computer)
- Port number (which program on that computer)
- Protocol (TCP or UDP
Common Socket Programming Use Cases:
- Web servers
- Chat applications
- Game networking
- File transfer
- Remote procedure calls
- Database connections
Read Now: Mobile App Development Trends 2023
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